Portable Mortal Kombat
MK3 GameBoy Game Basics



Notes:
  • All moves can only be executed while the character is on the ground unless otherwise noted.
  • While inputting the controls for special moves, no other buttons can be pressed or held, or the move will not occur.
  • With the exception Shao Kahn, each character has the same set of regular moves. Which moves Shao Kahn can perform are listed in his page.

    Directions:
    "Up", "Down", "Towards", and "Away" all refer to directions on the Directional Pad. "Towards" and "Away" are either Left or Right on the Directional Pad; which one it is depends on which one will move the player either towards or away from their opponent.

    Terminology:
    There are four ways that moves are executed: ",", "+", "Rotate", and "Hold". With the exception of "Hold" moves, if too much time passes between pressing the sequence of buttons, the move will not work.
    ","
    Example: Down, Away, "B" button
    Description: First, press and release Down, then press and release Away, and finally, press the "B" button.
    "+"
    Example: Down, Away + "B" button
    Description: First, press and release Down, then press Away and the "B" button at the same time.
    "Rotate"
    Example: Rotate Down to Towards + "B button
    Description: Rotate, or "roll" the Directional Pad in one easy, fluid motion from Down to Towards, immediately pressing the "B" button when Towards is reached.
    "Hold"
    Example: Hold "B" button 2 seconds, release
    Description: Press down and hold the "B" button for at least two seconds, then release it.

    Standing Moves:
    Punch:
    "B" button
    Kick:
    "A" button
    Roundhouse:
    Towards + "A" button
    Throw:
    Hold "B" button 1 second, release.
    Notes: This can only be performed while adjacent to the opponent. This cannot be performed against Shao Kahn.
    Run:
    Towards + "B" + "A" buttons
    Notes: When the input is executed, a Roundhouse will often be performed before Running. This glitch cannot be avoided.
    Block:
    "Start" button

    Crouching Moves:
    Uppercut:
    Down + "B" button
    Punch:
    Down + Towards + "B" button
    Kick:
    Down + "A" button
    Sweep:
    Away + "A" button
    Block:
    Down + "Start" button

    Aerial Moves:
    Jump Punch:
    Up + "B" button
    Jump Kick:
    Up + "A" button

    Special Moves:
    Each character has their own unique set of "special" moves.
  • All moves can only be performed one at a time unless otherwise noted.
  • Some moves will not work against Shao Kahn. All moves like that are noted.
  • Some moves are hard to perform, and require their input controls to be executed numerous times to perform them. All moves like that are noted.

    Finishing Moves:
    If a second round is won, and the Timer was not depleted before the loser's Powerbar, "FINISH [HIM/HER]!" will be displayed, and the winner will have about eight seconds to perform a finishing move, or "finisher". This small period of time is known as "finishing time"; it is the only time that finishers can be performed. Each character has two finishers: a Babality and a Fatality. If the loser is attacked, the finishing time will end. There is no option to perform finishers in the final battle against Shao Kahn.
  • Babality: The victor transforms their opponent into a baby version of themselves. Note that if a Block is performed in the round which the victor wishes to perform the Babality, the Babality will not occur.
  • Fatality: The winner finishes off their opponent in a brutal and/or gruesome way. Note that some Fatalities require the performer to be a certain distance away from their opponent; Fatalities like that are noted.


    - HOME -