Portable Mortal Kombat
MK3 GameBoy Game Basics
Notes:
|
|
All moves can only be executed while the character is on the ground unless otherwise noted.
|
|
|
While inputting the controls for special moves, no other buttons can be
pressed or held, or the move will not occur.
|
|
|
With the exception Shao Kahn, each character has the same set of regular moves.
Which moves Shao Kahn can perform are listed in his page.
|
Directions:
|
"Up", "Down", "Towards", and "Away" all refer to directions on the Directional
Pad. "Towards" and "Away" are either Left or Right on the Directional Pad;
which one it is depends on which one will move the player either towards or
away from their opponent.
|
Terminology:
There are four ways that moves are executed: ",", "+", "Rotate", and "Hold".
With the exception of "Hold" moves, if too much time passes between pressing
the sequence of buttons, the move will not work.
|
","
|
Example: Down, Away, "B" button
Description: First, press and release Down, then press and release
Away, and finally, press the "B" button.
|
|
"+"
|
Example: Down, Away + "B" button
Description: First, press and release Down, then press Away and
the "B" button at the same time.
|
|
"Rotate"
|
Example: Rotate Down to Towards + "B button
Description: Rotate, or "roll" the Directional Pad in one easy,
fluid motion from Down to Towards, immediately pressing the "B"
button when Towards is reached.
|
|
"Hold"
|
Example: Hold "B" button 2 seconds, release
Description: Press down and hold the "B" button for at least two
seconds, then release it.
|
|
Standing Moves:
|
Punch: | "B" button |
|
Kick: | "A" button |
|
Roundhouse: | Towards + "A" button |
Throw: | Hold "B" button 1 second, release. |
|
|
Notes: This can only be performed while adjacent to the opponent. This cannot be performed against Shao Kahn.
|
|
Run: | Towards + "B" + "A" buttons |
|
Notes: When the input is executed, a Roundhouse will often be performed
before Running. This glitch cannot be avoided.
|
Block: | "Start" button
|
|
Crouching Moves:
|
Uppercut: | Down + "B" button |
|
Punch: | Down + Towards + "B" button |
|
Kick: | Down + "A" button |
|
Sweep: | Away + "A" button |
|
Block: | Down + "Start" button
|
Aerial Moves:
|
Jump Punch: | Up + "B" button |
|
Jump Kick: | Up + "A" button
|
Special Moves:
Each character has their own unique set of "special" moves.
|
|
All moves can only be performed one at a time unless otherwise noted.
|
|
|
Some moves will not work against Shao Kahn. All moves like that are noted.
|
|
|
Some moves are hard to perform, and require their input controls to be
executed numerous times to perform them. All moves like that are noted.
|
|
Finishing Moves:
If a second round is won, and the Timer was not depleted before the loser's
Powerbar, "FINISH [HIM/HER]!" will be displayed, and the winner will have about
eight seconds to perform a finishing move, or "finisher". This small period of
time is known as "finishing time"; it is the only time that finishers can be
performed. Each character has two finishers: a Babality and a Fatality. If
the loser is attacked, the finishing time will end. There is no option to
perform finishers in the final battle against Shao Kahn.
|
|
Babality: The victor transforms their opponent into a baby
version of themselves.
Note that if a Block is performed in the round which the victor
wishes to perform the Babality, the Babality will not occur.
|
|
|
Fatality: The winner finishes off their opponent in a brutal
and/or gruesome way.
Note that some Fatalities require the performer to be a certain
distance away from their opponent; Fatalities like that are noted.
|
|
- HOME -